============ INTRODUCTION ============ Hi, this is FullArmourEva00/EvangelionZe

============ INTRODUCTION ============ Hi, this is FullArmourEva00/EvangelionZeta. Yeah, I've finally decided to try my hand at FAQ writing. ^_^ Basically, this guide is a meant to be a "complete" listing of information regarding the characters from Super Robot Taisen Original Generation 2, which was released by Atlus in the USA on November 21, 2006. This won't be a complete listing of everything. Most particularly, there will be nothing on stats for a few reasons. Firstly, OG2 features the PP system, which allows you to increase stats whenever you want, as long as you have the PP for it. Secondly, while I've never checked for myself, I have heard that the character's stats are not consistent every playthrough, and may vary. Lastly, I am far too lazy to bother levelling all the characters to the same level and list their stats. >_> If you want stats, wait for a future update or something. =============== VERSION HISTORY =============== Version 1.0 (07/11/06): First "complete" version of the FAQ, with everything except for stats listed for most characters. Version 1.01 (07/11/06): Fixed a couple of errors people on the GameFAQs board pointed out. Not much else though. Version 1.1 (22/12/06): Added some stats, fixed up a couple more errors. ====== FORMAT ====== Mecha:The mecha the character pilots. Relationships:An interesting hidden attribute, first brought to light among the English SRW community by JL Lee from the GameFAQs Message Boards (correct me if I'm wrong?). Basically, when a character has a relationship with another character, they will have a slight boost in stats. Lovers will have attack power boosted, friends will have dodge and hit rates boosted and rivals will have critical hit rates boosted. Relationships CAN be one-sided. For example, Princess Shine has level 3 love for Rai, yet Rai has no love for Shine. ;_; Ace Bonus:A bonus the character gets when they reach 50 kills. These generally affect character stats, although there are exceptions. Will Gains:How various actions affect the will of the character. Attack Hit:The character's attack successfully hits the enemy. Attack Missed:The character's attack misses the enemy. Dodge Success:The character successfully dodges the enemy's attack. Dodge Fail:The character is hit by the enemy. Ally Defeated:An ally is defeated. Kill:The character defeats an enemy. Spirits:The listing of the character's spirits, with the SP required in brackets. For now, I won't be listing the effects of the spirits, but if I have the time I'll update this FAQ with them eventually. Stats:Character stats at level 50, with no modifiers. I've heard stats vary each playthrough (perhaps it's like Fire Emblem?), so what I have may vary from your game. Terrain Ratings:The listing of the character's terrain ratings. In order, they are Air, Land, Water and Space. Comments:A few comments I will make about the character. Generally, it will be limited to the above information, although I may occasionally make reference to character stats. Rating:A rating I give the character between A+ and C. A+ means that you'd probably be stupid NOT to use them. A means they're very good, and it's really worth considering them. B+ means they're above average, but not really that essential. B means they're average. C+ means they're below average. C is generally reserved for battleships. ^_^ As a rule, I generally don't give pilots who are primarily there for their spirits anything over a B. =========== MASOUKISHIN =========== ------------ Masaki Andoh ------------ Mecha: Cybuster Relationships: Level 2 Love (+8% damage):Lune Ace Bonus:Damage +5%, Accuracy +10% Will Gains: +2 Attack Hit -1 Attack Missed +0 Dodge Success +2 Dodge Fail +2 Ally Defeated +5 Kill Natural Skills: Potential Infight Combo Attack Spirits: Focus (15) Alert (10) Luck (40) Valor (35) Spirit (35) Strike (10) Terrain Ratings: A/A/B/A Comments: Improved from OG1. Decent natural skills and will gains, but Cybuster probably won't be getting hit enough to take advantage of some of them. EXCELLENT ace bonus, which makes up for Masaki's weak accuracy stat (one of the problems in OG1), and his spirits are much better too now that Strike doesn't cost 30 SP. >_> I'd recommend getting him Gunfight if you have enough PP, since some of Cybuster's more important attacks (Hi-Familiar, Cosmo Nova, Cyflash) are shooting based. Rating:A ------------ Lune Zoldark ------------ Mecha: Valsione Relationships: Level 3 Love (+12% damage):Masaki Ace Bonus:Damage +10% Will Gains: +2 Attack Hit -1 Attack Missed +0 Dodge Success +2 Dodge Fail +2 Ally Defeated +5 Kill Natural Skills: Gunfight Off. Support Revenge Spirits: Strike (20) Alert (10) Focus (15) Gain (15) Valor (35) Spirit (35) Terrain Ratings: A/A/B/A Comments: Like Masaki, Lune really isn't going to get hit enough to take advantage of her +2 will gain for failing to dodge. On the other hand, she has a KICKASS ace bonus (that's +22% damage when she's next to Masaki, +44% with Attacker and +64% with Revenge o_o), a good spirit list and a nice selection of natural skills. She doesn't kick as much ass as Masaki, but she still kicks ass. ^_^ Rating:A === SRX === ------------- Villeta Badam ------------- Mecha: Gespenst Mk. II R, R-Gun Relationships: Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Aya, Mai Ace Bonus:Critical +20%, SP +10 Will Gains: +2 Attack Hit +0 Attack Missed +2 Dodge Success +1 Dodge Fail +2 Ally Defeated +3 Kill Natural Skills: Gunfight Focus Def. Support Spirits: Scan (1) Focus (10) Accel (5) Alert (10) Valor (40) Strike (10) Terrain Ratings: A/S/A/S Comments: Excellent will gains, great natural skills (Focus!), mixed spirits (good costs for focus, alert and strike, but scan is useless) and a rather average ace bonus (unless you really need criticals for whatever reason). Honestly, Mai is probably better in the R-Gun, although Villeta has an easier time surviving earlier on thanks to her S terrains. Rating:B+ --------------------- Raidiese F. Branstein --------------------- Mecha: R-2/SRX Relationships: Level 1 Friendship (+5% hit and evade):Ratsel, Leona Level 2 Friendship (+10% hit and evade):Ryusei, Aya, Mai, Villeta Ace Bonus:Accuracy +10%, Evade +10% Will Gains: +2 Attack Hit +0 Attack Missed +2 Dodge Success +1 Dodge Fail +2 Ally Defeated +3 Kill Natural Skills: Genius Hit and Away Spirits: Focus (15) Accel (5) Strike (10) Snipe (10) Valor (40) Fury (20) Terrain Ratings: A/A/A/A Comments: Kicks just as much ass as the rest of his family. Great relationship list, great will gains, great spirit list, great everything, basically. Notably, his ace bonus basically adds an extra 10% hit and evade to genius, which is quite scary. He's pretty much overshadowed by Ratsel in everything, but that doesn't mean he doesn't kick ass in his own right. Too bad he's basically SRX fodder for the better half of the game. >_> Rating:A+ ----------- Ryusei Date ----------- Mecha: Arblade, R-1/SRX Relationships: Level 2 Friendship (+10% hit and evade):Rai, Aya, Mai, Villeta Level 2 Rivalry (+10% critical):Kyosuke Ace Bonus:Telekinesis Weapons Damage +10% Will Gains: +2 Attack Hit -1 Attack Missed +0 Dodge Success +2 Dodge Fail +2 Ally Defeated +5 Kill Natural Skills: Telekinesis Potential Combo Attack Spirits: Focus (15) Alert (10) Strike (15) Luck (30) Valor (35) Zeal (70) Terrain Ratings: A/A/B/A Comments: Well, Ryusei is almost exactly the same, although he has Combo Attack now. Nice list of relationships and will gains, although his defence is a little low, meaning he'll have to rely on the SRX's defence quite a bit when gaining will. Natural skills are pretty good, especially with the inclusion of the awesome telekinesis skill, which is helps him survive early on in the game. Spirits are generally good, but Zeal is a little too expensive to be worth using. Still, none of this really matters in the second half of the game, because then you'll be using him in the SRX, which has THREE pilots and awesome stats. ^_^ Rating:A ------------- Aya Kobayashi ------------- Mecha: R-3/SRX Relationships: Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta Level 3 Friendship (+15% hit and evade):Mai Ace Bonus:Accuracy +10%, SP +20 Will Gains: +0 Attack Hit +0 Attack Missed +1 Dodge Success +1 Dodge Fail +1 Ally Defeated +5 Kill Natural Skills: Telekinesis Def. Support Off. Support Focus Spirits: Alert (10) Pray (15) Focus (15) Attune (30) Valor (40) Renew (60) Terrain Ratings: A/A/B/A Comments: Decent ace bonus that adds SP (good for support pilots), good skills (notably telekinesis and Focus), EXCELLENT support spirits (Renew is very useful), but her will gains are horrid. Still, she's useful for what you need her for, as she'll spend pretty much all of her appearances as a support pilot for the SRX. However, during the few times you're forced to use her in the R-3, she's pretty average, and is more of a burden then anything else (although R-Formation is kind of nice). Rating:B ------------- Mai Kobayashi ------------- Mecha: R-Gun Relationships: Level 2 Friendship (+10% hit and evade):Ryusei, Rai, Villeta Level 3 Friendship (+15% hit and evade):Aya Ace Bonus:Accuracy +10%, SP +20 Will Gains: +1 Attack Hit +1 Attack Missed +1 Dodge Success +1 Dodge Fail +1 Ally Defeated +5 Kill Natural Skills: Telekinesis SP Regen uploads/Litterature/ srow2-character-guide.pdf

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