Beginners guide zbrush CContents Chapter Chapter Chapter Chapter Chapter Chapter Chapter Click on the Icon below to download the movie ?les supplied for this eBook The Movies have been zipped up and the ?le is gig You can also download the seperate movie
CContents Chapter Chapter Chapter Chapter Chapter Chapter Chapter Click on the Icon below to download the movie ?les supplied for this eBook The Movies have been zipped up and the ?le is gig You can also download the seperate movie ?les at the end of this ebook C CBeginner ? s Guide to ZBrush Chapter Created In ZBrush Introduction In this series of articles I was asked to produce a beginner ? s guide to Zbrush which assumed that the user does not know a whole lot about the program or how to use it These articles aren ? t meant to take the place of either the help ?les or proper training but should give you an excellent starting point to get you into the world of ZBrushing In this series we will be working our way through the basic process of creating a creature bust taking it to completion by the last article Fig We will be starting with a basic Zsphere base mesh that we will create ourselves and we ? ll use this as our starting point for sculpturing and ?nally adding texture to The reason I ? m splitting the full project into parts is that we can take it at a beginner ? s pace and cover as much ground as possible for people www dcreativemag com page totally new to Zbrush Plus you ? ll end up with a ?nished digital sculpt that will give you the con ?dence to approach you own projects in a similar manner I will be assuming that at the very least you have read the basics of navigating in ZBrush from the Zbrush help ?les This will help us cut down the length of the series a little and will also make sure that as a new user you get the most out of these lessons I would like you to practice what you learn in each lesson either on the model we are doing or on one of your own It is important that you do this because the more that you use Zbrush the more con ?dent and at home with it you will become Assuming you know how to navigate we ? ll start by covering the Chapter CChapter Beginner ? s Guide to ZBrush basic concepts of some of the brushes etc that we will be using before creating our Zsphere base mesh In the next article we will start the sculpting ? proper ? Basic techniques Showing and hiding polygons There are many reasons why you might want to hide part of your geometry while working on it These range from simply wanting to concentrate on a particular area you are working on to wanting to improve the performance of your image at high polygon counts To hide some polygons ?rst take one of the default models provided with Zbrush a selection of them are available on the splash screen to test with Hold down Shift Ctrl and drag over the area
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Licence et utilisation
Gratuit pour un usage personnel Aucune attribution requise- Détails
- Publié le Apv 30, 2021
- Catégorie Management
- Langue French
- Taille du fichier 140.1kB