Awe your Players with these 10 Wonderful Encounters By Cassandra MacDonald & Va

Awe your Players with these 10 Wonderful Encounters By Cassandra MacDonald & Vall Syrene Sample file 2 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2021 by Christian Zeuch, Cassandra MacDonald, and Vall Syrene, and published under the Community Content Agreement for Dungeon Masters Guild. Sample file 3 Contents Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Running Encounters.............................................4 Encounter Challenge...........................................4 Using Maps.................................................................4 Encounters. . . . . . . . . . . . . . . . . . . . . . . . . .5 A Hungry Duo ...........................................................5 A Miner Inconvenience......................................... 8 Ashes of Aelith.......................................................11 Fey Fording.............................................................. 14 Feydark Rescue.......................................................16 Pro Bono in the Summer Court........................20 The Fallen Guardian........................................... 23 Twisted Dealings.................................................. 26 Whispers On Wildwood Farm...........................30 Witch’s Hut ............................................................ 32 Appendix A: Creatures. . . . . . . . . . . . . . . . . . . . . . 36 Appendix B: Additional Maps. . . . . . . . . . . . .39 Credits Author: Cassandra MacDonald , Vall Syrene Editor: Stuart Broz Art Direction: Christian Zeuch Layout: Christian Zeuch (based on the Affinity Publisher template by Nathanaël Roux) Project Lead: Christian Zeuch Cover Art: warmtail (Adobe Stock) Interior Art: warmtail, info@nextmars.com, Анна Богатырева, Black Spring, likozor, grandfailure, nyothep, Elena Schweitzer, James Thew Playtesters: Diego Bitelo, Fábio Forell, Rodrigo Teixeira, Rômulo Sartori “TWITTER, TWEET, RETWEET and the Twitter logo are trademarks of Twitter, Inc. or its affiliates.” If you’d like to receive monthly free exclusive content, in addition to getting a FREE map pack with 56 map versions right away, consider signing up to CZRPG mailing list Sample file 4 T his supplement contains ten new detailed encounters to be used as a complement to the official hardcover campaign The Wild Beyond the Witchlight. Note that this supplement is being launched before the release of The Wild Beyond the Witchlight, and it can be used to support any game run in the Feywild. While you can use the encounters in this supplement as random filler for a larger campaign, they are designed more like quests and provide plot hooks, characters, and locations—along with maps and new creatures—that add lasting value to your game. Running Encounters To run the encounters in Encounters in the Feywild, you will need the core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Each encounter background will guide you to the most appropriate place and time for it to happen. The new creatures are introduced in appendix A. Encounter Challenge Combat is not the only way of succeeding in these encounters, even the ones that have named enemies and battlemaps. Foes can also be defeated by trickery, intimidation, negotiation, and other means your players may come up with. Don’t restrict their choices. Each encounter has a reward section. Most of them have XP Rewards, to be distributed as discussed in the “Creating a Combat Encounter” section of chapter 3 of the DMG. If you’re using the milestone-based level advancement rules in the “Experience Points” section in chapter 8 of the DMG, give them the alternative rewards described there. Maps Most of the encounters provide a map even though not all encounters are combat-specific. Still, you can use them for visual reference and to increase immersion. A zip file is also provided with additional versions for your VTT of choice. INTRODUCTION Sample file 5 A Hungry Duo Encounter Level: 6th Encounter Type: Intrigue, Combat Encounter Overview: A pair of oni attempt to lure the party into their lair, located along one of the many roads leading to the city of Karador, using their shapeshifting abilities to appear as vulnerable common-folk in need of aid. Should the characters choose to help, the oni ambush them in the forest, attempting to kill them and add their bodies to their grisly food stores. Author: Vall Syrene Background Two oni have made their home in a hidden forest cave not far from a popular trade route leading to the city of Karador, and have been preying on lone, gullible travelers for just over a month. The oni assume the form of an eladrin woodcutter and his young daughter, satyr mother and her lost son, or gnomish married couple, and lure their targets into the nearby forest before ambushing them, using their magic to put their victims to sleep, and then dragging their bodies into a forest cavern, far enough away from the trade route that no possible rescuers can hear them. While they have been careful in their deception to this point, they have become hungrier of late, and are willing to risk their reliable ploy in the hopes of netting a larger bounty capable of feeding them for weeks. Encounter This encounter can begin as one of five variations, each of which is detailed below. Each serves the same ultimate purpose: to lure the adventurers towards the oni’s forest cave and into an ambush when they are either separated enough to be vulnerable or far enough away from the trade route that others can’t hear the commotion of combat. If the oni fail at one attempt but escape detection by the party, they will opt to use a different encounter variation later to attempt to ambush them again further down the road. The Enchanting Forests of the Feywild The forest the oni reside within is steeped in fey magic, and is littered with brightly colored flora and small, excitable fauna. A successful DC 19 Wisdom (Insight or Animal Handling) check reveals that this fauna, while friendly to the characters, avoid the oni, able to see through their illusory guise. For every 5 feet moved inside the forest by the party, the trade road moves 10 feet away into the opposite direction. A creature can only leave the forest and reach the road again by walking backwards towards the road, which can be reached after 30 feet of movement. Grasping Plants. Plant life in the forest is abundant and aggressive. Whenever a creature steps within 5 feet of a tree or is knocked prone, it must succeed on a DC 15 Dexterity saving throw or be entangled by the vines until the end of its next turn. An entangled creature is grappled and restrained, and remains so until it or another creature uses its action to free themselves. Murmurs of Song. Creatures spending more than 10 minutes in the forest begin to hear a distant song echoing through the trees. If a creature investigates the source of the song, they ENCOUNTERS Sample file 6 Sample file 7 must succeed on a DC 15 Wisdom saving throw or become afflicted with the effects of the silence spell for 10 minutes, with the only audible exception being the song, the source of which can never be found, no matter how long the creature spends searching. The effect can be lifted early by means of the lesser restoration spell or similar magic. The Worried Daughter One of the onis assumes the appearance of a young eladrin girl and stands crying at the side of the road. She is covered in bloodied rags and holds a sharpened stick. Upon the party’s approach, she waves the stick at them fearfully, threatening to kill them if they come any closer. A successful DC 15 Charisma (Persuasion or Performance) check will convince her to, she lowers her guard and explains she was hunting with her father when they were ambushed by a group of quicklings in the forest. She begs the adventurers to help her find her father and offers to take them back along the route she used to flee from the quicklings. She refuses to let go of the stick throughout the journey. If the adventurers do not successfully calm the girl, she throws the stick at them, screaming “you leave my daddy alone!” before staggering back into the forest. The Grieving Husband One of the onis has polymorphed into a battle- scarred gnome man and sits in the forest within earshot of the road, sobbing and clutching what appears to be the corpse of a gnome woman. The woman is the other oni, polymorphed and using feign death, which it knows as a ritual. If the adventurers hear the crying and examine the source of the sound or make a successful DC 14 Wisdom (Insight) check, they will discover this scene. The man reveals his name is Eivor (gnome, he/him) and the woman was Ahnna (gnome, she/her), his wife. He explains they had gotten lost in uploads/Ingenierie_Lourd/ ibbe.pdf

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