MATRIX Info GRID ~ The local network hub offered by your Matrix Provider. The G
MATRIX Info GRID ~ The local network hub offered by your Matrix Provider. The Grid acts as your gateway into the broader Matrix, it is in the Grid that you can see the AROs in your local area and the PANs of nearby people. The Grid is watched over by GOD (Grid Overwatch Division) and when you perform illegal actions on the GRID you build Overwatch with GOD. PANs ~ PANs (Personal Area Network) Is the personal Commlink/Cyberdeck and all devices slaved to the Commlink/Cyberdeck. PANs appear on the local GRID. HOST ~ Are private, self-contained zones within the Matrix. A Host is accessed via the GRID, but are completely autonomous. Hosts are Overwatched by their own security, and defended by various IC (Intrusion Countermeasures). Hosts can be anything from Simsense MMOs, to entertainment hotspots, to Forums, Virtual Environments, Data Archives, etc... To access a Host from the Grid, generally you need to know the Universal Matrix Address (UMA) for the Host. Many Hosts are listed publicly and open for anyone to access without a Matrix Authentication Recognition Key (MARK). Most of these are displayed actively on their local Grids, making them very easy to access. However, there are large 'Grey lands' and 'Black lands' in the Matrix, which are Hosts which are not as easily accessed, requiring a user to know their UMA, not having any readily searchable Grid entrances, and many of these also require MARKs to enter. Persona ~ The virtual form of a person who is simmed into the Matrix. Besides living Users, Semi-Autonomous icons and Agents (as well as A.I.s) also manifest as Personas. Icons ~ Virtual objects on the Matrix that represent various Data, Matrix Objects, Programs, Devices linked to the Matrix, and Hosts. ARO ~ Augmented Reality Objects are virtual representations (visual graphics, etc) that are connected to a physical object or location in the physical world and viewable through Augmented Reality. These are often ads and spam. MATRIX COMBAT Matrix Condition Monitor: 8 + (Device Rating/2) Boxes. Resist Matrix damage with Device Rating + Firewall. If the Matrix Condition Monitor of a device is completely filled, the device ceases to function. This is called Bricking a device. If you are using your deck in VR when it gets bricked, you are dumped from the Matrix and suffer dumpshock. A bricked device is damaged and useless until it is repaired. Repairing Matrix Damage: Requires a Toolkit, an hour of work, and Hardware + Logic [Mental] tests. Every hit you get can be used to either remove one box of Matrix damage or reduce the time to repair in half. If you critically glitch on the roll to repair your device, that's it, the device is permanently bricked. Biofeedback Damage: If you are cold-sim VR it is Stun damage, if hot-sim VR it is Physical. You resist biofeedback damage with Willpower + Firewall. Dumpshock: 6S if cold-sim, 6P if hot-sim. Resist with Willpower + Firewall, and you are disoriented and take a -2 dice pool on all actions for (10 – Willpower) minutes. Link-Locked: When link-locked you can't Switch Interface Mode, Enter/Exit the Host, or Reboot your Cyberdeck/Commlink. You can only escape with a successful Jack Out action. Jacking Out is Hardware + Willpower [Firewall] vs. Logic + Attack. Jacking Out causes Dumpshock. COMBAT ACTIONS Data Spike (Complex Action) Marks Required: None Tests: Cybercombat + Logic [Attack] v. Intuition + Firewall Effect: Basic attack that causes Matrix Damage. Your attack has a DV equal to your Attack program with one additional box of damage per net hit, and two additional box of damage for each mark you have on the target. Crash Program (Complex Action) Marks Required: 1 Tests: Cybercombat + Logic [Attack] v. Inutition + Firewall Effect: You overload part of your target's memory and scramble one of its running programs. You need to specify which program you're trying to crash. If you succeed the program is scrambled: it ends and cannot be restarted until the device is was running on is rebooted. Full Matrix Defense (Interrupt Action) Effect: -10 Initiative Score, but until the end of the Combat Turn add your Willpower to any defense tests against a Matrix Action. Erase Mark (Complex Action) Marks Required: 3 Marks on the Icon you are erasing a mark from. Tests: Computer + Logic [Attack] v. Willpower + Firewall Effect: You eradicate a mark that has been placed on your persona or on another Icon. You can try to erase two marks in the same action at a -4 dice pool penalty, and three marks in one go at a -10 dice pool penalty; if you go for more than one mark, all of the marks must be on the same icon and from the same Icon. Hide (Complex Action) Marks Required: 0 Test: Electronic Warefare + Intuition [Sleaze] vs. Intuition + Data Processing Effect: You can use this action to make a target that has spotted your Persona/Icon lose you. If you succeed they stop spotting you and needs to perform a new Matrix Perception action against you to find you again. You can't hide from an Icon that has a mark on you. HACKING DEVICES Format Device (Complex Action) Marks Required: 3 Tests: Computer + Logic [Sleaze] v. Willpower + Firewall Effect: You rewrite the boot code for the device, so that the next time it would reboot, it instead shuts down for good, or until its software can be replaced (an Extended Software + Logic [Mental] (12, 1 hour) Test). Once shut down the device loses all of its wireless modifiers but can still be used as a normal mechanism (a door with a manual handle can be opened, a gun with a trigger can be fired, etc.) and cannot be accessed from the Matrix. Reboot Device (Complex Action) Marks Required: 3 Tests: Computer + Logic [Data Processing] v. Willpower + Firewall Effect: The device on which this action is performed shuts down and immediately reboots. The device comes back online at the end of the following Combat Turn. When you perform this action, you can choose a delay of any amount of time between the time the device shuts down and the time it comes back online. Anyone with physical access to the device can override this delay by hitting the power button, which starts the boot process and brings the device online at the end of the following Combat Turn. This action only works on devices. Control Device (Variable Action; Same as the type of action attempted with the device) Marks Required: 1 Mark for Free Actions, 2 for Simple Actions, 3 Marks for Standard/Complex Tests: (as action) [Data Processing or special] v. (as action) Electronic Warfare + Intuition [Sleaze] v. Intuition + Firewall (For actions without tests) Effect: You perform an action through a device you control(or at least control sufficiently), using your commlink or deck like a remote control or video-game controller. The dice pool of any test you make using this action uses the rating of the appropriate skill and attribute you would use if you were performing the action normally. For example, firing a drone-mounted weapon at a target requires a Gunnery + Agility test, and using a remote underwater welder calls for a Nautical Mechanic + Logic test. All actions you take while controlling a device use either the normal limit for that action or your Data Processing rating, whichever is lower. If there is no test associated with the action you want the device to perform (such as unlocking a maglock or ejecting a clip from a pistol), you must succeed in an Electronic Warfare + Intuition [Sleaze] v. Intuition + Firewall test to perform the action. You can use this action to control multiple devices at once. If you are the owner of all devices being commanded and they are all being commanded to do exactly the same thing, taking this action costs nothing extra. Otherwise, you must split your dice pool into a number of groups equal to the number of devices you want to control with a single action. Spoof Command (Complex Action) Marks Required: 1 (On the Icon you are imitating, not the target) Tests: Hacking + Intuition [Sleaze] v. Logic + Firewall Effect: You spoof a device's owner's identity, making the device think that your command is a legitimate one from its owner. This trick only works on devices and agents, not IC, sprites, hosts, personas, or any other Icons. OVERWATCH You generate Overwatch by performing illegal actions (Attack or Sleaze). Your Overwatch Score represents how much evidence you've been leaving in your wake. When you perform an Attack or Sleaze action, your OS increases by the number of hits the target gets on its Defense tests. Every fifteen minutes after you first start tallying an OS, you also increase your OS by another 2d6. When your OS hits 40 convergence begins. Convergence: You are hit for 12 DV Matrix damage, which you resist normally. Then they force your uploads/Finance/ matrix-guide.pdf
Documents similaires
-
41
-
0
-
0
Licence et utilisation
Gratuit pour un usage personnel Attribution requise- Détails
- Publié le Oct 08, 2022
- Catégorie Business / Finance
- Langue French
- Taille du fichier 0.0459MB